HTML 5

Source: https://en.wikipedia.org/wiki/HTML_5

HTML 5 (HyperText Markup Language Version 5) is the fifth major revision of the core language of the World Wide Web, HTML. HTML 5 specifies two variants of the same language, a "classic" HTML (text/html) variant known as HTML 5 and an XHTML variant known as XHTML 5. This is the first time that HTML and XHTML have been developed in parallel.

The ideas behind HTML 5, originally referred to as Web Applications 1.0, were pioneered in 2004 by the Web Hypertext Application Technology Working Group (WHATWG); HTML 5 incorporates Web Forms 2.0, another WHATWG standard. The HTML 5 standard was adopted as the starting point of the work of the new HTML working group of the W3C in 2007. The working group published the First Public Working Draft of the specification on January 22, 2008. The specification is ongoing work, and expected to remain so for many years, although parts of HTML 5 are going to be finished and implemented in browsers before the whole specification reaches final Recommendation status. The editors are Ian Hickson of Google, Inc. and David Hyatt, Apple, Inc.

More Readings ...

Bespin

Bespin is a Mozilla Labs experiment on how to build an extensible Web code editor using HTML 5 technology.

Creating pseudo 3D games with HTML 5 canvas and raycasting

With the increase in browser performance in recent times it has become easier to implement games in JavaScript beyond simple games like Tic-Tac-Toe. We no longer need to use Flash to do cool effects and, with the advent of the HTML5 Canvas element, creating snazzy looking web games and dynamic graphics is easier than ever before. One game, or game engine, I wanted to implement for some time was a psuedo-3D engine such as the one used in the old Wolfenstein 3D game by iD Software. I went through two different approaches, first attempting to create a "regular" 3D engine using Canvas and later going for a raycasting approach using straight DOM techniques.

W3C HTML 5 - A vocabulary and associated APIs for HTML and XHTML

This specification defines the 5th major revision of the core language of the World Wide Web: the Hypertext Markup Language (HTML). In this version, new features are introduced to help Web application authors, new elements are introduced based on research into prevailing authoring practices, and special attention has been given to defining clear conformance criteria for user agents in an effort to improve interoperability.

W3SCHOOLS - HTML 5 Reference

A table to compare the tag between verion 4 and 5.

HTML 5

This section is empty.

Topic: Discuss HTML 5

Date 31/03/2021

By ValeriyPavlovitchSemenovweinG

Subject Привет! Хотел бы немного рассказать тонкостях шиномантажа

Reply

Вентили для дисков https://tiretools.by/cat/ventili-dlya-koles-i-kamer-1444

Вентили для камер является обязательным этапом обслуживания авто каждые 10-15 тысяч километров пробега (либо не реже 1 раза в год). Это позволяет вовремя обнаружить и устранить любой дисбаланс колес. А следовательно, защитить авто от поломок рулевого управления, дефектов амортизаторов, подшипников и других важных элементов подвески.

Также, специалисты рекомендуют приобрести грузики для шиномонтажа, и в том случае, - если диск был деформирован после попадания в яму, и если вы поставили новые шины и уже проехали на них 500 км.

Игнорирование процедуры проведения балансировки опасно не столько потому, что впоследствии придется переплатить существенно больше за ремонт, сколько потому, что дисбаланс колеса – возможная причина возникновения опасных ситуаций на дороге.

С большим удовольствием ответим на все интересующие вопросы по теме: https://tiretools.by/cat/ventili-dlya-koles-i-kamer-1444

Наш адрес:
Беларусь, Минский район, аг. Щомыслица, ул. Брестская 1-В

tiretools.by

Контактные телефоны:
+375-29-602-61-67
+375-44-722-59-15

Вентили для камер https://tiretools.by/cat/ventili-dlya-koles-i-kamer-1444